
Our project is focused on innovative methods in education and the topic of social entrepreneurship. We intend to train “ambassadors” of NFE and gamification in all countries by gathering them in two international activities. As a main result of the project, we want to prepare comprehensive gamified activities that practitioners can use in their educational programmes in the topic of Social Entrepreneurship.
1) Sharing experience and competences amongst partners in Gamification Educational Methods and Social Entrepreneurship.
2) Presenting Social Enterprises as a way to bring sustainable social impact and promote inclusion amongst youth and youth workers.
3) Helping youth workers develop entrepreneurial skills amongst youth by creating innovative educational methods on Social Entrepreneurship.
4) Creating a guide, which will enable educators to easily use these specific tools in their daily work.
5) Disseminating gamification and NFE to youth workers in participating countries, but also sharing it amongst our networks in the EU.
As our main goal is to transfer entrepreneurial skills and the dedication to create social impact amongst young people, we want to host 2 international training activities and develop two tangible outputs, which will be used by youth workers in their regular work. In the end of the project, we expect to have produced two high-quality tools that can be used by youth workers who are approaching the topic of Social Entrepreneurship (SE) anywhere. These tools will be highly interactive and entertaining, but also easy-to-use, with a detailed guide for practitioners.
After we are able to develop the intellectual outputs, the dissemination work will start to get it amongst as many people as we can, so the results can last for decades and be used by youthworkers daily, which would be the highest impact ever imagined, creating some tools that last.
We will also arrange 4 multiplier events targeting at least 30 youth workers, ideally coming from different parts of the hosting country in order to present the project and its main results and outcomes, to foster the cooperation with stakeholders and engage them in future activities.
In short, we are an international family, that shares the same values and strives to make a positive change. We are a team of 4 partners from different parts of Europe (Czech Republic, Denmark, Poland and Spain) with an enthusiastic team skilled in social entrepreneurship, designing game mechanisms as well as the organisation of international trainings.

CEFIG is the most experienced in Social Entrepreneurship, as they are operating as a SE themselves. They have been giving workshops and hosting activities on this topic, that’s what makes them a valuable asset to the team.

4H and their members have deep experience in simulation games and simulation activities. 4H has chosen to implement various gamification tools in the local and international youth activities in order to adapt the methodology for the needs of the target groups.

EUducate has experience in designing game mechanisms; they have practical experience with creating a board game and can bring a lot of experience with the actual creation, designing the assets of the game.

LOGOS has deep knowledge and practical experience with building escape rooms. Only since 2016, Logos Polska has been actively involved in the Erasmus+ and has built a reliable network of local and international partners, with whom they have developed projects connected to outdoor educations, Life actions role playing games (LARP), escape rooms, critical thinking, storytelling, soft skills and art.
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